Neuro Navigator
Neuro Navigator
A game inspired by a video from Artem Kirsanov
Level 1
Time Remaining : NA
Move the place fields. To move them, click/tap and drag the place fields.
When the mouse reaches any of the blue place field, the blue neuron (place cell) in the mouse's brain fire and thus firing the motor neurons and other behaviors that neuron pathway intends. It is your goal is to help the mouse navigate across the place to the food (reward) by modifying the position of it's place fields. When a mouse enters the place field, the corresponding neuron (blue, orange etc) is triggered, which then triggers the behavior (action) eg. Turn right, left etc.
Behaviours

Set of actions the mouse will take

Neurons

The neurons (place cells) that are activated depending on the conditions that are determined by points in space.

Firings

The spike train for each neurons

Behaviours

Set of actions the mouse will take

Neurons

The neurons (place cells) that are activated depending on the conditions that are determined by points in space.

Firings

The spike train for each neurons